Terminator, Cassidy, Spitfire nerf
Robots
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Spitfire
- Changed:
- Reduced damage bonus from +20% to +15%
- Removed:
- Mini-crits burning enemies
- Changed:
-
Terminator
- Changed:
- Reduced healing per player from 166 to 50
- Looking at target gives the crit-a-cola condition
- This is to make it easier to see if you are the target if the Terminator is looking at you
- Reduced base health from 1500 to 1100
- Since Terminator is smaller, he doesn't need as much health as his smaller size makes him take less overall damage
- Removed:
- -75% sentry damage resistance
- Looking at target: Speedboost
- The removal of the speedboost is to give some consistency in how the terminator operates
- Changed:
-
Carbine Cassidy
- Changed:
- Reduced fire rate bonus to penalty from +25% faster to -25% slower
- The slower firing speed is meant to increase the skill needed to get value out of this robot
- Reduced damage bonus vs players from +80% to +40%
- This makes it so overhealed heavies no longer die to a single volley
- Reduced fire rate bonus to penalty from +25% faster to -25% slower
- Changed:
Maps
- Big Block:
- Added logic to let you walk up blocks
Humans
-
Pyro:
- Neon Annihilator:
- Now acts as electric weapons
- Neon Annihilator:
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