Bearded Buff, Skeeter Rework and Teamporter Fixes
Robots
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Engineers
- Changed:
- Reduced max metal from 500 to 250
- Reduced passive metal gain from 200 to 80
- Reduced teamporter metal cost from 450 to 200
- Reduced the cost of sentries and dispensers back to normal
- Dispenser: 100, MiniSentry: 100, Sentry: 130
- Changed:
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Skeeter
- Changed:
- Increased vertical knockback power from 550 to 750
- Reduced firing speed from +65% faster to +20% faster
- This makes it so Skeeter can still juggle, but it's harder, and he can't juggle a player forever, with perfect aim you can juggle 3 shots.
- Changed:
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Nuker -> Smoker
- Changed:
- Cosmetics to be mostly smokes
- Changed:
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Bearded Expense
- Changed:
- Reduced time to trigger leap from 3.3 to 2.0 seconds
- Added:
- Faster taunt speed to better flex on the enemy
- Changed:
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Carpet Bomber
- Changed:
- Increased damage bonus vs players from -15% to +50% on main cannon ball
- Carpet bomb damage remains the same
- Increased damage bonus vs players from -15% to +50% on main cannon ball
- Changed:
Teamporter
- Adjusted the logic for when teamporters teleport you.
- This should fix the times where the teamporter doesn't work. Works on the map that had issues when tested
Backend
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Fixed a logic error that made the robot health abuse system to trigger in cases it shouldn't
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Added logic to prevent players from unvolunteering after a game was over, making players spend QP from those who were still in the server
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