Robot building damage penalty lowered
Robots
-
Damage Type Robots
- Changed:
- Set damage penalty to buildings to -50%
- Set damage penalty to higher on robots with faster attack speed to compensate
- Changed:
-
Melee Robots
- Changed:
- Set damage penalty to buildings to -75%
- Changed:
-
Flamethrower Robots
- Changed:
- Set damage penalty vs buildings to -65%
- Changed:
-
Disruptpor Robots
-
Changed:
- Set damage penalty vs buildings to -75%
-
The overhaul to damage penalty to buildings is to make human engineers not as oppressive
-
-
Kommisar Krit
- Removed:
- +50% Damage bonus vs players
- Doesn't really need as now he's more accurate and crits on every shot
- +50% Damage bonus vs players
- Removed:
- -75% less accurate minigun
- Removed:
-
BazookaJoe2002
- Changed:
- Increased reload speed penalty from +450% to +550% slower
- Changed:
-
Laugh Extractor
- Changed:
- Type from Free to Paid
- Cost: 2 RC per robot
- Increased health from 3000 to 3500
- Reduced move speed penalty from -35% to -25% slower
- Changed:
-
Blastinator
- Changed:
- Reduced cost from 3 to 2 RC per robot
- Changed:
-
Mr Paladin
- Removed:
- +100% Damage bonus
- -150% slower firing speed
- This is now standard L'tranger
- Removed:
-
Pan Cop
- Changed:
- +30% Damage bonus to Damage bonus vs players
- Removed:
- 109 health gain on hit
- Changed:
-
Array Seven
- Changed:
- Increased uber duration from 1.5 to 4 seconds
- Array Seven being arguably the weakest of the medic choices due to how easy it is for humans to run away during the crits, increasing the duration should make it stronger and make him worth using compared to the other burst uber robots
- Increased uber duration from 1.5 to 4 seconds
- Changed:
-
Black Shiv
- Fixed using incorrect footstep sounds
Backend
- Removed "BOSS AVAILABLE FOR PURCHASE" Spam chat message whenever a point was captured
- Optimized code so all robots use one line of code to set the health instead of each robot individually setting it
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