Demoman Nerf, new demo and pyro bots
Humans
- Demoman
- Primary and Secondary Weapons:
- Removed:
- Damage Bonus based on damage done
- with how changes and damage has been changed in this mode, the demo no longer needs this additive buff on anything but his melee weapon
- Changed:
- Increased reload speed bonus from +20% to +30% faster
- This is to compensate a little bit for the big loss of sustain damage with the above nerf
- Increased reload speed bonus from +20% to +30% faster
- Removed:
- Iron Bomber:
- Changed:
- Increased projectile deviance from 3.5* to 5*
- Increased reload time from 350% to 400% slower
- Increased deploy time penalty from 150% to 200% slower
- Changed:
- Primary and Secondary Weapons:
Robots
-
Bosses
- Fixed bosses being able to cap
-
Big Joey & Kommisar Krit
- Removed:
- Cannot be backstabbed attribute
- This was unintended and got activated by mistake during the automatic plugin to CFG update
- Cannot be backstabbed attribute
- Removed:
-
Pyros with Airblast, except Astrobot
- Added:
- 425% higher airblast cost
- This makes it so there is more counterplay to when robot pyros are holding chokes as they can just infinietely spam airblast with their infinte ammo
- 425% higher airblast cost
- Added:
-
AstroBot
- Added:
- +300% higher airblast cost
- Added:
-
Quickler
- Added:
- -75% slower reload speed
- Added:
New Robots
-
FlyCharger
- Role: Damage
- Subrole: Melee
- Class Demoknight
- HP: 4000
- Player Attributes:
- "damage force reduction" "0.5"
- "move speed penalty" "0.85"
- "airblast vulnerability multiplier" "0.8"
- "cancel falling damage" "1.0"
- "charge impact damage increased" "1.5"
- "rage giving scale" "0.85"
- "head scale" "0.85"
- "Shield Charge Speed" "550"
- Weapons
- Ability
- Can charge in any direction in the air
- Chargin'Targe
- Attributes
- "dmg taken from fire reduced" "1.0"
- "dmg taken from blast reduced" "1.0"
- "major increased jump height" "1.5"
- Attributes
- Claidheamohr
- Attributes
- "killstreak tier" "1.0"
- "charge time increased" "2.0"
- "damage bonus" "1.25"
- "fire rate bonus" "0.9"
- "charge recharge rate increased" "2.0"
- "full charge turn control" "50.0"
- "dmg penalty vs buildings" "0.8"
- Attributes
- Ability
- RC Cost: 2
- Designed by: HiGPS
-
ZipBomb
- Role: Damage
- Subrole: Grenades
- Class Demoknight
- HP: 3500
- Player Attributes:
- "damage force reduction" "0.5"
- "move speed penalty" "1.1"
- "airblast vulnerability multiplier" "0.8"
- "cancel falling damage" "1.0"
- "charge impact damage increased" "1.5"
- "ammo regen" "100.0"
- "rage giving scale" "0.85"
- Weapons
- Ullapool Caber
- Attributes
- "dmg penalty vs players" "0.8"
- "dmg penalty vs buildings" "0.8"
- "fire rate penalty" "0.9"
- "Caber Refills on Hit"
- Attributes
- Ullapool Caber
- RC Cost: 1
- Designed by: [Kappy] (https://steamcommunity.com/id/Meeppero/)HiGPS
-
HeatSink
- Role: Damage
- Subrole: Flames
- Class Pyro
- HP: 3500
- Player Attributes:
- "ammo regen" "100.0"
- "move speed penalty" "0.9"
- "damage force reduction" "0.5"
- "airblast vulnerability multiplier" "0.8"
- "cancel falling damage" "1.0"
- "override footstep sound set" "6.0"
- "rage giving scale" "0.85"
- "override footstep sound set" "2.0"
- "head scale" "0.75"
- Weapons
- Hot Hand
- Attributes
- dmg penalty vs players" "1.35"
- "Set DamageType Ignite" "3.0"
- "minicrit vs burning player" "1.0"
- "dmg penalty vs buildings" "0.8"
- Attributes
- Hot Hand
- RC Cost: 1
- Designed by: [Kappy] (https://steamcommunity.com/id/Meeppero/)HiGPS
Backend
-
Low & High Power adjustments
- Fixed damage ratio changes sometimes displaying the incorrect values.
- like -200% and so on.
- Added a new math formula to better scale the damage when balance is off
- This makes it so that the damage scaling is no longer linear but exponential, which should play better in all player counts
- Fixed damage ratio changes sometimes displaying the incorrect values.
-
Custom Attribute
- Fire Ring Attribute
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